GalaxyGoo Media Lab
Seek Steering Behavior by Mike J       What's going on here? | Comments? | Flash plugin required

Note: GalaxyGoo first published this project while participation in the 2003 blogathon, for which GalaxyGoo was honored with the Best Visual Arts Project award.

Author's comments:

This file demonstrates characters that now have four attributes: speed, agility, field of vision (FOV) and range of vision (ROV). The two new attributes are used so the characters can seek out food. If a food pellet is within visual range, the character will turn and seek the food. Otherwise, the character will exhibit wandering as in the wander steering behavior example. When a creature touches the pellet, it is considered eaten. Once consumed, the food pellet will be repositioned and the cycle will continue.